- Title
- Exploring the effectiveness of commercial and custom-built games for cognitive training
- Creator
- Smith, Shamus P.; Stibric, Marina; Smithson, David
- Relation
- Computers in Human Behavior Vol. 29, Issue 6, p. 2388-2393
- Publisher Link
- http://dx.doi.org/10.1016/j.chb.2013.05.014
- Publisher
- Elsevier
- Resource Type
- journal article
- Date
- 2013
- Description
- There is increasing interest in quantifying the effectiveness of computer games in non-entertainment domains. We have explored general intelligence improvements for participants using either a commercial- off-the-shelf (COTS) game, a custom do-it-yourself (DIY) training system for a working memory task or an online strategy game to a control group (without training). Forty university level participants were divided into four groups (COTS, DIY, Gaming, Control) and were evaluated three times (pre-intervention, post-intervention, 1-week follow-up) with three weeks of training. In general intelligence tests both cognitive training systems (COTS and DIY groups) failed to produce significant improvements in comparison to a control group or a gaming group. Also neither cognitive training system produced significant improvements over the intervention or follow-up periods.
- Subject
- cognitive training; commercial software; N-back task; fluid intelligence; game reuse; user study
- Identifier
- http://hdl.handle.net/1959.13/1337184
- Identifier
- uon:27786
- Identifier
- ISSN:0747-5632
- Language
- eng
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